All right, character and environmental designs for our economic system stories.
Coming out of breaking down RAM’s document, there were two stories that we wanted to do: One on DUELS and one on PIRATE MINING.
So we came up with what we wanted those to be, some stuff got written, and we arrived at this being the final list of everything we needed to have designed.
Fair warning: there are a lot of potential story spoilers in here. So if you’d rather go into the stories and be surprised, skip all this. We’re going to play around with what order we do these in (Story first, process first, etc.), feel free to let us know in the comments what you prefer.
IN DUELS WE NEED:
An assassin that is part of the royal games of death, big and tank-like. We need a Royal who is trying to have another royal killed. We need the location that all of this is taking place, and method of travel, some kind of cool vehicle or such, and finally, we need the tokens.
IN THE PIRATE MINING WE NEED:
A high priest of the KHOR, and young disciple. We need a pirate warlord, and the warlord’s second in command. We need a pirate mining crew, specifically a captain of the boat and the chief miner, and then, of course, we need their boat.
We also need to design the DRIFT, what that looks like and how it basically works, and most of all, this is our first look at KHOR, and we’ll need a containment unit for that.
After talking it over, Mike and Mike broke down the design responsibilities like this:
MIKE DEL MUNDO
DUELS:
Royal
Vehicle
PIRATE MINING:
Pirate Warlord
Pirate Diver
Pirate Boat
Pirate Warlord’s boat
Pirate Warlord’s cabin
MIKE HUDDLESTON
DUELS:
Assassin
Tokens
PIRATE MINING:
High priest of Khor
Young disciple
Pirate Captain
Second in Command
The Drift
Drift locations (var)
Khor
Khor containment unit
Okay, following this, we’re going to show you the designs and how Mike and Mike made them sing. We’ve also got two really cool announcements coming in the next day or two on this front- one that will let you get an even closer look at the process, and the other making an INTRODUCTION.
I’d rather see the final work and then come back to watch the sausage making. You know, as a long time comic book reader I really enjoyed the idea of finally not knowing what I’m about to read next.
How do you decide which landscapes need designing and which you can just define once you start drawing the comic?